Shadow Chase was my senior capstone project. 

I worked as the Game Director & Lead Designer.
I additionally worked as the primary Level Designer & Engineer.
Escape from a labyrinth of traps and deceiving passages, while being chased by a “shadow,” a dark silhouette of the player, mimicking their exact movements. Letting the shadow stay too close for too long will be the players demise. Run for your life while simultaneously maneuvering through a level that tries to slow you down at every turn.